Course Description

This course will introduce students to the development of object-oriented software with emphasis on design concerns that dominate the development of such software. These concerns include reliability, reusability, maintainability, and ease of extension and contraction. Students will learn how to use object-oriented design techniques to address these concerns. The course emphasizes explicit modeling and critical analysis of designs prior to implementation. Students will learn heuristic methods to design for integration and changes in requirements.

This course focuses on implementation techniques, analysis and design heuristics, and best practices that have proved useful in making the software-development process rigorous, systematic, repeatable, and manageable. Students will be introduced to current methods, which they will apply to programming and design projects.

This course is primarily about design, which is very difficult to learn by reading a book or cramming for a test. Design problems involve choices and tradeoffs, and often there is no single "right" answer. The instructor's role in such a course is to set up an environment that will help students to confront and appreciate difficult design issues and to provide critical and continual feedback to students on their choices. It is the student's responsibility to actively participate in this environment and to reflect and respond to the issues that are discussed.

Course Objectives:                  

  • Students will learn methods for structuring computer programs using object-oriented methodologies.
  • Students will gain experience using object-oriented methods include inheritance, polymorphism.
  • Students will learn how to apply design patterns to the solution of programming problems.
  • Students learn about professional programming methodologies and ethics, and effective communication.