- Amin Itani
- Andrew Sundheimer
- Michael Marinetti
- This webpage
- Make SVN Repo
- Menu option to display tile/overlap info
- Apartment tiles house 40, Apartment2 tiles house 30, Trailer tiles house 20, and House tiles house 16.
- Markets employ 15 people, and Industrys employ 25.
- A desirable ratio of available workers to available employment is 90% - 100%.
- A desirable ratio of shoppers to shopping capacity is 75% - 100%
- Emeralds collected in the display window refers to how many emeralds are sitting in oremines waiting to be hauled.
- To haul emeralds, you have to connect oremines to industry tiles with straight roads (because the trucks carrying the emeralds would spill them if they had to take turns... of course).
- Stadium and oremine are no longer construction tiles because they're important and waiting for them to appear by chance was annoying
- By the same token just about anything important would get annoying as a construction tile, so we just made construction tiles build trees and parks at random (based on time, not really random) for aesthetics, where your gameplay doesn't depend on the outcome of the 'random' construction tile.
Project 2 Planning
Game Name: Emerald City
Emerald city is a game in which the player must build up a balanced city and expand to mine and craft emeralds. There will be a cost to build city tiles and various ways to obtain the tribute as the game advances. The goal of the game is to obtain the most emeralds and to create a personalized super-city.
If time allows:
- Ore mines will be used as emerald collectors.
- There will be a lot of real time feedback about the production, population, treasury, etc... lined along the right side of the screen.
- Every time you haul emeralds, there is a chance that you will collect one of the chaos emeralds. There are 7 chaos emeralds, if you collect all 7 emeralds, you win the game, but you can continue playing.
- There can be an unlockable reward upon receiving all 7 chaos emeralds.
- A better developed city will have a better chance of finding chaos emeralds. For example, more workers available for emerald mining and better transportation could allow for faster emerald mining.
- Keep ratios like employees/citizens balanced - if they become imabalanced (red) it reduces the chance of getting a chaos emerald.
- There can be a happiness level of your citizens. If they're unhappy, they will begin to leave your city and thus minimize production and commerce. If they are happy, more people will want to come to the city and help improve production and wealth.
- Instead of houses just adding people, they will add capacity for people, and you'll have to entice them to join your city.
- You'll have to connect raw material collectors like emerald mines to refineries, i.e. industry, and industries to either markets or ports, with roads to allow the resources to be collected and used.
- We could have cars travel between these tiles to indicate the transfer of materials.